Not sure what to practice with your child at home? Play short learning games together and get a suggested next activity—you stay in control of what to play. Designed primarily for children with ASD ages 2 to 6; other children may use it under adult supervision. It does not diagnose ASD or guarantee developmental improvement.
Gameplay is summarized as Needs Support, Emerging, or Strength — not an ASD diagnosis
My Path suggests learning modules while the parent remains in control
Parents can compare recorded activity and assessment results across a test cycle
Visual-first design built for children with ASD
Aumazing gives parents a structured way to guide short learning activities across communication, social, play, and attention. It may assist home practice, but it is not a diagnostic or treatment tool, does not replace professional care, and cannot guarantee changes in a child's development.
Following guidance from a SPED teacher, the primary user-testing scope is children ages 2–6 who have received an ASD Level 1 or Level 2 diagnosis from a qualified professional. This is the project's target group, not a strict age restriction: diagnosed children with ASD outside ages 2–6 may still use the app when its activities are appropriate for them and an adult provides supervision. Children without ASD may also use the learning activities, although Aumazing was specifically designed to support children with ASD. Aumazing only reports educational skill bands for activity selection; it does not assign an ASD diagnosis, severity level, or treatment plan.
The child completes game-based activities that record performance for an educational starting profile.
Gameplay data is summarized into educational skill bands across communication, social, play, and attention.
A rule-based recommender suggests suitable modules from the child's recorded performance; the parent decides what to play.
Review activity records and assessment summaries without presenting them as clinical findings or proof of improvement.
Parents can configure sensory preferences, set daily limits, and supervise every learning session.
Save pre-assessment and post-assessment results from the upper-right corner of each Assessment Result screen.
These rules are verified against Aumazing v1.1.0-run3. They explain the deterministic educational rubric that converts recorded gameplay into skill bands and a priority-based module recommendation. They are not medical criteria and cannot diagnose ASD.
Percentages below are the release defaults and offline fallback values. Authorized administrators can configure accuracy, completion, prompt-dependency, turn-taking, and idle-time cutoffs, so an actively configured installation may use different values. Retry, interruption, and random-touch limits shown here are fixed in this release.
score ÷ total items across relevant sessions.prompts ÷ total items is the fallback.performance = 60% accuracy + 40% response speed
Response time is normalized against 5 seconds. Each music, haptic, or combined condition is compared with the baseline: a change of at least +10% is treated as helpful, while −10% or lower is treated as a reason to avoid that condition. If no baseline exists, the result is “No Sensory Support Needed.”
The first matching rule wins, in this exact order:
Practitioners and technical reviewers can compare this explanation with the versioned source files. These labels describe game performance only—not autism severity, treatment need, or developmental change.
See your child's starting profile, play the suggested module together, then compare the pre- and post-assessment results. Your feedback helps us make Aumazing work better for families.
Create the child profile and configure sensory preferences. A parent or guardian should supervise the session.
Let the child complete the pre-assessment. The result is an educational skill profile, not a diagnosis.
Open My Path or choose a module recommended from the pre-assessment, then let the child complete the activity.
After the recommended learning activity, complete the post-assessment to close the testing cycle.
If applicable, tap Download in the upper-right of each Assessment Result screen and save the pre- and post-assessment files.
Complete our post-test Google Form and attach the requested results only when applicable and with your consent.
Open Post-Test Survey ↗Your feedback and the pre/post result files serve as capstone testing artifacts. They help us examine usability and whether the app appears to assist parents during structured practice. They do not establish clinical effectiveness or prove developmental change.
Submit only what the survey requests. Remove or cover names and other identifying details, and share assessment files only if you consent to their use as anonymized capstone evidence.
Children ages 2–6 with a professional ASD Level 1 or Level 2 diagnosis who use the activities under adult supervision.
Parents who want structured activity suggestions, session records, and supervised home-learning tools.
Teachers and practitioners who can review activity appropriateness and whether educational results are clear and responsibly framed.
Children with ASD outside ages 2–6 and children without ASD may also use the app, while recognizing that it was designed primarily for children with ASD.
Share what worked, what felt clear, or what we can improve. Reviews are anonymous by default and published only after moderation.
Only approved reviews are shown. Please never include a child's name or identifying information.
Get Aumazing's guided learning activities on your Android phone—no internet needed once installed. Follow the testing guide, then tell us what worked in the post-test survey.
Tap once to download the current Android testing build.
You're about to open the full Aumazing app right in your browser — games, assessments, and on-device AI included. A few notes so you know what to expect:
For the smoothest, fully-offline experience, get the Android app. Enjoy exploring! 🌈