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Aumazing Logo

Aumazing

🎮 Gamified Learning
👨‍👩‍👧 Parent-Guided

Not sure what to practice with your child at home? Play short learning games together and get a suggested next activity—you stay in control of what to play. Designed primarily for children with ASD ages 2 to 6; other children may use it under adult supervision. It does not diagnose ASD or guarantee developmental improvement.

App Preview

See Aumazing in Action!

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Educational Skill Bands

Gameplay is summarized as Needs Support, Emerging, or Strength — not an ASD diagnosis

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Recommended Activities

My Path suggests learning modules while the parent remains in control

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Review Results

Parents can compare recorded activity and assessment results across a test cycle

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Fun & Colorful

Visual-first design built for children with ASD

Documentation

Explore the Chapters

Dive deep into the research, literature, and methodology behind Aumazing.

About the App

What is Aumazing?

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Structured Learning Support at Home

Aumazing gives parents a structured way to guide short learning activities across communication, social, play, and attention. It may assist home practice, but it is not a diagnostic or treatment tool, does not replace professional care, and cannot guarantee changes in a child's development.

Parent-Guided Offline-First Non-Diagnostic
2–6 Primary Target Age Group
L1–2 Professional ASD Diagnosis
12 Learning Activities
4 Learning Domains
Target scope and responsible use

Following guidance from a SPED teacher, the primary user-testing scope is children ages 2–6 who have received an ASD Level 1 or Level 2 diagnosis from a qualified professional. This is the project's target group, not a strict age restriction: diagnosed children with ASD outside ages 2–6 may still use the app when its activities are appropriate for them and an adult provides supervision. Children without ASD may also use the learning activities, although Aumazing was specifically designed to support children with ASD. Aumazing only reports educational skill bands for activity selection; it does not assign an ASD diagnosis, severity level, or treatment plan.

RM
Mendio, Ruel Proponent
BS
Samson, Benedict Paul S. Proponent
CO
Ms. Christine Marie Ordaneza D., LPT Capstone Adviser
Core Features

What Aumazing Can Do!

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Gamified Pre-Assessment

The child completes game-based activities that record performance for an educational starting profile.

Starting Profile
02
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On-Device Skill Analysis

Gameplay data is summarized into educational skill bands across communication, social, play, and attention.

Non-Diagnostic Output
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My Path Recommendations

A rule-based recommender suggests suitable modules from the child's recorded performance; the parent decides what to play.

Parent Decides
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Parent Dashboard

Review activity records and assessment summaries without presenting them as clinical findings or proof of improvement.

Educational Records
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Sensory & Screen Controls

Parents can configure sensory preferences, set daily limits, and supervise every learning session.

Parent Supervision
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Downloadable Results

Save pre-assessment and post-assessment results from the upper-right corner of each Assessment Result screen.

Testing Evidence
Published Rubric

How the Scoring Works

These rules are verified against Aumazing v1.1.0-run3. They explain the deterministic educational rubric that converts recorded gameplay into skill bands and a priority-based module recommendation. They are not medical criteria and cannot diagnose ASD.

What “published rules” means

Percentages below are the release defaults and offline fallback values. Authorized administrators can configure accuracy, completion, prompt-dependency, turn-taking, and idle-time cutoffs, so an actively configured installation may use different values. Retry, interruption, and random-touch limits shown here are fixed in this release.

Match It + Copy Me

Play Skills

StrengthAccuracy ≥ 80% AND completion ≥ 80% AND prompt dependency ≤ 20% AND average retries ≤ 2
EmergingAccuracy ≥ 50% OR completion ≥ 50%
Needs SupportEverything else
Copy Me + Do What I Say

Communication

StrengthAccuracy ≥ 80% AND prompt dependency ≤ 20%
EmergingNeither Strength nor Needs Support
Needs SupportAccuracy < 50% OR prompt dependency ≥ 50%
My Turn, Your Turn

Social Interaction

StrengthTurn-taking success ≥ 80% AND average interruptions ≤ 2
EmergingNeither Strength nor Needs Support
Needs SupportTurn-taking success < 50% OR average interruptions > 5
All valid game sessions

Behavior & Attention

SustainedAverage idle time ≤ 5s AND random touches ≤ 2 AND completion ≥ 80%
VariableAverage idle time ≤ 15s AND random touches ≤ 5 AND completion ≥ 50%
Needs SupportEverything else

How the Inputs Are Calculated

  • Accuracy: average of score ÷ total items across relevant sessions.
  • Completion: average recorded completion rate; accuracy is used when completion is unavailable.
  • Prompt dependency: average recorded dependency score; prompts ÷ total items is the fallback.
  • Turn-taking: average recorded success rate; accuracy is the fallback.
  • Sessions with zero total items are excluded. With no valid sessions—or after an unexpected scoring error—the safe result is Emerging or Variable Attention.

Sensory Preference Rule

performance = 60% accuracy + 40% response speed

Response time is normalized against 5 seconds. Each music, haptic, or combined condition is compared with the baseline: a change of at least +10% is treated as helpful, while −10% or lower is treated as a reason to avoid that condition. If no baseline exists, the result is “No Sensory Support Needed.”

How My Path Chooses a Module

The first matching rule wins, in this exact order:

  1. 1
    All four areas are at their highest bandAdvanced Practice Module
  2. 2
    Three or more areas need supportMixed Support Module
  3. 3
    Communication needs supportCommunication Starter Module
  4. 4
    Social interaction needs supportTurn-taking Starter Module
  5. 5
    Play skills need supportPlay Skills Starter Module
  6. 6
    Attention needs supportAttention Support Module
  7. 7
    No earlier rule matchesFoundation Skills Module
Review the implementation

Practitioners and technical reviewers can compare this explanation with the versioned source files. These labels describe game performance only—not autism severity, treatment need, or developmental change.

User Testing Guide

Try a Full Learning Cycle at Home

See your child's starting profile, play the suggested module together, then compare the pre- and post-assessment results. Your feedback helps us make Aumazing work better for families.

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Step 1

Enter Child Information

Create the child profile and configure sensory preferences. A parent or guardian should supervise the session.

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Step 2

Pre-Assessment

Let the child complete the pre-assessment. The result is an educational skill profile, not a diagnosis.

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Step 3

Play My Path

Open My Path or choose a module recommended from the pre-assessment, then let the child complete the activity.

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Step 4

Post-Assessment

After the recommended learning activity, complete the post-assessment to close the testing cycle.

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Step 5

Download Both Results

If applicable, tap Download in the upper-right of each Assessment Result screen and save the pre- and post-assessment files.

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Step 6

Complete the Survey

Complete our post-test Google Form and attach the requested results only when applicable and with your consent.

Open Post-Test Survey ↗
How your feedback is used

Your feedback and the pre/post result files serve as capstone testing artifacts. They help us examine usability and whether the app appears to assist parents during structured practice. They do not establish clinical effectiveness or prove developmental change.

Protect your child's privacy

Submit only what the survey requests. Remove or cover names and other identifying details, and share assessment files only if you consent to their use as anonymized capstone evidence.

Parent/Guardian Post-Test Survey

For parents and guardians who completed the full Aumazing testing cycle with their child.

Open Google Form ↗
Practitioner Evaluation

For SPED/SNeD teachers, practitioners, and therapists reviewing activity appropriateness and non-diagnostic output.

Open Google Form ↗
Run a SPED Class or Therapy Center?

Partner with us as a capstone client: pilot Aumazing with your families and help shape its activities and how results are presented.

Email Benedict ↗ benedictsamson05@gmail.com
Intended Users

Who Is Aumazing For?

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Primary Target: Ages 2–6

Children ages 2–6 with a professional ASD Level 1 or Level 2 diagnosis who use the activities under adult supervision.

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Parents & Guardians

Parents who want structured activity suggestions, session records, and supervised home-learning tools.

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SPED/SNeD Practitioners

Teachers and practitioners who can review activity appropriateness and whether educational results are clear and responsibly framed.

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Other Children

Children with ASD outside ages 2–6 and children without ASD may also use the app, while recognizing that it was designed primarily for children with ASD.

Community Signal

What People Say

Share what worked, what felt clear, or what we can improve. Reviews are anonymous by default and published only after moderation.

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Testing Build

Learning Games That
Work Offline

Get Aumazing's guided learning activities on your Android phone—no internet needed once installed. Follow the testing guide, then tell us what worked in the post-test survey.

Android release Aumazing v1.0.0-run1 Checking for the newest version…
Download for Android APK · 183.6 MB

Tap once to download the current Android testing build.

📍 Assumption College of Davao 🎓 BS Information Technology 📅 September 2026